アプリ詳細
カスタマーレビュー★
★★★★☆
時間が溶けるゲーム建設して、防衛して、強くなる敵に対抗して戦力を増強する為に更に建設して、の作業ゲーム好きな人にはたまらない。こちらのユニットを揃えて敵基地を蹂躙出来るターンになれば今まで防戦だったフラストレーションが一気に解放されます。改善点としては、建設のキャンセルとユニットへの指示が同じUIになっている為、建設中にユニットに指示を出すと建設予約が全て消えてしまう点を改良して頂ければ更にストレスフリーになるかと思いました
どんどろどぬ : 2025/06/22
★☆☆☆☆
ちょっと無理操作性が悪すぎる…
白樺森 : 2023/11/13
★☆☆☆☆
エレキルの遠征が進行できない渓谷マップがアンロックされましたが資材が湖からの打ち上げとなっていて必要な資材が無くプレイができません。
はしめさん : 2023/03/12
★☆☆☆☆
アプデの影響?122.1のアプデの影響か自機の移動操作や画面の拡大縮小はできるけど、砲台やユニットのコントロールや建物の建設(種類問わず)など、いわゆるタップ操作が出来ません(設計図による建設は可)。なのによくわからないのですがメニューの操作は出来ます。もしかしたらタイトルとロード画面で122.1ではなく122.2と表示されているせいかもしれませんが、他の人も注意してください。
〜竜騎士〜 : 2021/01/02
★☆☆☆☆
わかりにくいゲーム自体わかりにくいしUIサイズ設定がガバガバすぎてゴミ操作性も良くないつまらない
あいうえおかきくけこさしすさそ : 2020/09/18
★☆☆☆☆
操作性やばすぎ…よくこの操作性でリリースしようと思ったな…レベル
straycatz : 2020/01/14
★☆☆☆☆
日本語にしても、、、日本語表示になりません、、、
フルフル0120 : 2019/09/30
アプリ概要
スクリーンショット





説明
Mindustry is a factory-building game with tower defense and RTS elements. Create elaborate supply chains to feed ammo into your turrets, produce materials to use for building, and construct units. Command units to capture enemy bases, and expand your production. Defend your core from waves of enemies.
Gameplay Features:
- Use production blocks to create a wide variety of advanced materials
- Defend your structures from waves of enemies
- Play with your friends in cross-platform multiplayer co-op games, or challenge them in team-based PvP matches
- Distribute liquids and fight constant challenges, like outbreaks of fire or enemy flier raids
- Get the most out of your production by supplying optional coolant and lubricant
- Produce a wide variety of units for automatic management of your base or assault on enemy bases
- Set up assembly lines to construct armies of mechanized units
- Use your units to square up against fully functional enemy bases
Campaign:
- Conquer the planets Serpulo and Erekir as you advance through 35 hand-made maps and 250+ procedurally generated sectors
- Capture territory and set up factories to produce resources while you play other sectors
- Defend your sectors from periodic invasions
- Coordinate resource distribution between sectors via launch pads
- Research new blocks to fuel progress
- Invite your friends to complete missions together
- 250+ technology blocks to master
- 50+ different types of drones, mechs and ships
Custom Games & Cross-Platform Multiplayer:
- 16+ built in maps for custom games, in addition to two entire campaigns
- Play co-op, PvP or sandbox
- Join a public dedicated server, or invite friends to your own private session
- Customizable game rules: Change block costs, enemy stats, starting items, wave timing and more
- Full functional map editor with scripting support
Gameplay Features:
- Use production blocks to create a wide variety of advanced materials
- Defend your structures from waves of enemies
- Play with your friends in cross-platform multiplayer co-op games, or challenge them in team-based PvP matches
- Distribute liquids and fight constant challenges, like outbreaks of fire or enemy flier raids
- Get the most out of your production by supplying optional coolant and lubricant
- Produce a wide variety of units for automatic management of your base or assault on enemy bases
- Set up assembly lines to construct armies of mechanized units
- Use your units to square up against fully functional enemy bases
Campaign:
- Conquer the planets Serpulo and Erekir as you advance through 35 hand-made maps and 250+ procedurally generated sectors
- Capture territory and set up factories to produce resources while you play other sectors
- Defend your sectors from periodic invasions
- Coordinate resource distribution between sectors via launch pads
- Research new blocks to fuel progress
- Invite your friends to complete missions together
- 250+ technology blocks to master
- 50+ different types of drones, mechs and ships
Custom Games & Cross-Platform Multiplayer:
- 16+ built in maps for custom games, in addition to two entire campaigns
- Play co-op, PvP or sandbox
- Join a public dedicated server, or invite friends to your own private session
- Customizable game rules: Change block costs, enemy stats, starting items, wave timing and more
- Full functional map editor with scripting support
リリース情報
- Fixed a variety of issues with unit & block cost multiplier rules
- Fixed many various crashes
- Fixed pathfinding not being able to path through solid enemy blocks
- Fixed naval units sometimes attempting to pathfind through land
- Fixed water tiles with space background resulting in a black background
- Fixed internal legacy blocks being logic constants
- Fixed power node double-click leading to interaction rate limit triggering
- Fixed units sometimes being un###able
- Fixed units with long paths sometimes recalculating forever
- Fixed serious issue with player units getting bugged in certain maps with puddles
- Fixed Neoplasia reactor sometimes not exploding
- Fixed units randomly dying when hitting corners
- Fixed piercing bullets permaturely hitting blocks "under" bullets
- Fixed missiles dealing double damage to units
- Fixed FPS not limiting accurately
- Added setting to disable all lighting
- Added logic unit autoPathfind command (default wave pathfinding)
- Made logic unbind command set `@unit` to null
- Made "any" environment accessible outside of sandbox
- Made payload loaders no longer accept inputs from payload unloaders
- Added logic sensors for shields, content ID (inverse of lookup command)
- Added logic particle effect instruction
- Added logic sync instruction
- Setting factory output points now updates "last accessed"
- Disabled team switching menu in multiplayer outside of sandbox/PvP
- Decreased canvas block silicon cost slightly
- Scathe ammo usage decreased to 15
- Buffed Precept unit
- Fixed many various crashes
- Fixed pathfinding not being able to path through solid enemy blocks
- Fixed naval units sometimes attempting to pathfind through land
- Fixed water tiles with space background resulting in a black background
- Fixed internal legacy blocks being logic constants
- Fixed power node double-click leading to interaction rate limit triggering
- Fixed units sometimes being un###able
- Fixed units with long paths sometimes recalculating forever
- Fixed serious issue with player units getting bugged in certain maps with puddles
- Fixed Neoplasia reactor sometimes not exploding
- Fixed units randomly dying when hitting corners
- Fixed piercing bullets permaturely hitting blocks "under" bullets
- Fixed missiles dealing double damage to units
- Fixed FPS not limiting accurately
- Added setting to disable all lighting
- Added logic unit autoPathfind command (default wave pathfinding)
- Made logic unbind command set `@unit` to null
- Made "any" environment accessible outside of sandbox
- Made payload loaders no longer accept inputs from payload unloaders
- Added logic sensors for shields, content ID (inverse of lookup command)
- Added logic particle effect instruction
- Added logic sync instruction
- Setting factory output points now updates "last accessed"
- Disabled team switching menu in multiplayer outside of sandbox/PvP
- Decreased canvas block silicon cost slightly
- Scathe ammo usage decreased to 15
- Buffed Precept unit